rewrite this title Finding game jobs and other emotional sessions from GamesBeat Next | The DeanBeat

Summerize this News Article GamesBeat Next unites gaming industry leaders for exceptional content, networking, and deal-making opportunities. Join us on Oct 23-24 in San Francisco.  Register Now We had 31 sessions and 96 speakers at our GamesBeat Next event this week in San Francisco. We had 555 people come out for the day-and-half-long event. Thank you for doing that, as we had just 29 people signed up four weeks ago. I’m so happy we have such a supportive community. I appreciated the wonderful feedback for the event and my opening speech. It’s so hard to not say something about each of the great talks, but I’ll focus on just three of the ones that took place on the first day. They stood out to me for their insights and emotion. I’ll be writing about more of the talks in the coming days, and I’ll be sprinkling in videos as we get them uploaded. I’ll have to watch videos of the ones I missed. And please fill out our survey if you attended the event. And it was awesome to see that our Game Changers list of the top 25 startups went live on Nasdaq’s tower in Times Square. That was an amazing surprise to see GamesBeat, Lightspeed and all the startups on the Nasdaq big screen. Amir Satvat and Ninel Gryuner Anderson Ninel Anderson of Devoted Studios and Amir Satvat of Tencent. One of the new things we did this year, in light of all of the thousands of layoffs in gaming, was a session about finding jobs. For that, we tapped Ninel Gryuner Anderson, CEO of Devoted Studios and a podcaster about game jobs; and Amir Satvat, a business development director at Tencent who created a side gig. Event GamesBeat Next 2023 Join the GamesBeat community in San Francisco this October 23-24. You’ll hear from the brightest minds within the gaming industry on latest developments and their take on the future of gaming. Learn More Satvat is a bit of a quant and he used his skills to scrape the web for game job postings and organized them into a Game Jobs Workbook on LinkedIn. Doing this for no financial reward, Satvat managed to become a Top Voice in Video Games on LinkedIn with a following of 53,000 members in the past year. By gathering timely job opening data and making it easy to access, he empowered people to find work more efficiently. This volunteer work helped more than 700 people land jobs in games, counterbalancing some of the estimated 7,000 job losses in the past year. He also started services where game veterans critique someone’s resume and offer mentoring sessions to job seekers. There are around 170 people who are reviewing resumes. Those are phenomenal results and Satvat humbly noted his gratitude to those who helped him grow. With the Game Job Workbook, Satvat had to deal with a lack of standard job descriptions at company web sites and more. But he eventually dealt with that and created a web-crawling program that takes the listings at more than 1,000 game companies (with 700 job classifications) and organizes them into a single spreadsheet with about 20 job categories. Job seekers can browse through it and find the jobs they need. My daughter Danielle looked through it to find positions for 3D artists, as an example. “I realized the only way to do that was basically to build it with tech from the bottom up,” Satvat said. Now the process is as automated as Satvat can make it, and he can mine it for insights. Gryuner Anderson noted that recruiters can use these resources to find special candidates that are perfect for an opening. And while they come for the listings, the job seekers have stayed for the community. Job seekers need emotional encouragement as they look for work, and that’s what they find in Satvat’s LinkedIn community. His advice? Most of the people who create LinkedIn profiles list nothing more than their identifying information and their previous jobs. They do nothing to sell themselves, as if they don’t realize that LinkedIn is a great (mostly free) classified ad service for people looking to hire folks. You can also turn on tags and make yourself more discoverable. Also, instead of listing what you did in a job, you can write an impact statement about the results that you got in your job. You have to sell yourself on your LinkedIn profile itself. Lightspeed and GamesBeat’s Game Changers winners list made it to the Nasdaq tower. “If you’re on LinkedIn, I think you should be aggressive and be using the service for everything that’s there. That starts with not having what I call like a ‘zombie profile,’” Satvat said. “You should have an intelligent banner, and you should have a smart ‘about me’ section. But to really go beyond that, I think that you should really have a presence where you contribute, and you’re active on the platform.” He also noted that if you know someone on a team, your chances of success probably increase by 10 times. That’s a reason to be active in a community and participate in an authentic way. Satvat got a bit emotional when he noted hundreds of people came up to him at Gamescom in Germany — the first games event he ever attended — and thanked him for what he was doing to help people find game jobs. “People came up to me and gave me a hug. Some of them were crying. Some of them said that a family member or friend had found opportunities through the resources in our community,” he said. “And the point I want to make is we’ve spent just now a lot of worthwhile time talking about resources. But resources are kind of sterile things. They’re really representative of communities and environments that we create. And I think the thing that I realized, and I think this is the biggest secret to people who have had success with our community, is that they feel like they’re part of a positive and supportive community. They become part of it and they contribute to it themselves.” He added, “There is a symbiotic relationship. You are putting yourself out there and increasing your discoverability. But if you do it in a positive way, you’re increasing the quality of dialogue in that community.” Philip Rosedale Philip Rosedale is a senior adviser to Linden Lab, maker of Second Life. Philip Rosedale, a senior adviser to Second Life maker Linden Lab, gave a solo talk with a provocative question as its title: Is the metaverse dead? He didn’t think so, and you would expect that for some who, two decades ago, created one of the most popular virtual worlds that is still alive as a kind of metaverse today. But he acknowledged there is a lot of skepticism. After Mark Zuckerberg changed Facebook’s name to Meta and embraced the metaverse, the hype went into the stratosphere. But now it has died down again as companies and brands think more practically about how a metaverse concept can help them in the midst of a withering downturn. Where do we go after this hype rollercoaster has passed its peak? Rosedale said there is always some kind of hype attached to ideas that can disrupt or change our existence as human beings — like electricity, atomic energy, the information superhighway and now the metaverse and AI. He noted that a lot of people think Second Life is dead, but he noted it is bigger than it has ever been, with a virtual economy that has generated billions over the years as people buy and sell digital goods to each other inside the virtual world. It has a million people who are very active. Official Snow Crash shrine in Second Life. As the idea gained traction, Rosedale himself wondered whether humanity should go down the path of the metaverse, as there are both pros and cons. He noted that when you see yourself in third person as an avatar, sitting in the same virtual room on a couch with somebody else’s avatar, he said, “There’s an immediate sense of collaboration of connection and easy ability to become comfortable with them.” He added, “This is because as animals we just work that way. We’re wired to feel that when we’re in the same room with somebody else, we’re closer…

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